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Louise Lessél is a Danish New Media artist and Creative Technologist based in New York. She creates digital projections and interactive light installations based on scientific facts and data input, often exploring the limits of the human perceptual system or raising ecological awareness. All of her projects are interactive and uses various sensors and tracking technologies for user input.

She holds two degrees in Computer Science.

Previously exhibited works include the internationally renowned installation ‘The Wave’, made during her time at the artist collective Vertigo (vertigo.dk), in Denmark.

 

She is currently works at James Clar Studio.

 

Read bio by Washington Square News.

 

 

Programming

C#, Processing, Javascript, Arduino, Python, GLSL, CG, C++, MATLAB, p5.js, SonicPi, Open Frameworks

 

Software

Unity, Touchdesigner, Madmapper, VDMX, Unreal Engine, Max MSP, Ableton, After Effects, Premiere Pro, Photoshop

 

CV.

Education

 

2018 – 2020 :: MPS. Interactive Telecommunications Program, New York University, Tisch, USA
Graduate degree in digital media art and interactive technologies.

Camera & Sensor technologies, VR, AR, Motion capture, Volumetric capture, Special effects, Open source software, Data collection and visualization, Machine Learning, Exhibition design, Projection mapping and Live performance technologies, Physical computing and Lighting design. Thesis: Homo ex Humo.

 

2015 – 2018 :: BSc. Medialogy, Aalborg University, Denmark
Undergraduate degree in researching, programming and prototyping interactive installations.

Interaction design and programming, Augmented reality, Sensor technologies, Sound design, Signal processing, Computer graphics, Rendering, Game theory, Animation, 3D modeling, Virtual reality, Interactive storytelling, AV production. Bachelor project: The Black Queen.  Creating a system for autonomous agents and projection mapping in Unity, within the context of interactive live theatre.

 

2009 – 2012 :: BSc. Digital Media & Design, IT University of Copenhagen, Denmark
Undergraduate degree in interaction design, user research, digital media strategy and communication.

Interaction design, Co-design, Research, Innovation and entrepreneurship, E-business, Prototyping, Project management, Concept development, Crossmedia, Storytelling, Communication strategy and Social media. Bachelor project: Ebooks and eye tracking. Transforming ebooks into interactive reading experiences, using eye tracking and attention theory to let natural reading patterns propel the narrative.

 

Exhibitions and recoqnition

 

Liberty Science Museum, February 22, 2020
Invited showcase for Engineering Everywhere event, New Jersey, link

 

Processing Day NYC, February 8, 2020
The New School, New York,  link

 

NYC Media Lab, September 26, 2019
NYU Tandon School of Engineering, New York, NYC Media Lab,  link

 

Figment Festival NYC, June 1 – 2, 2019
Roosevelt Island, New York, Figment Festival,  link

NYCxDesign Exhibition, May 10 – 22, 2019
Times Square, New York, American Design Club,  link

ITP Spring Show 2019, May 21 – 22, 2019
NYU Tisch, New York, ITP Show,  link

 

ITP Winter Show 2018, December 17 – 18, 2018
NYU Tisch, New York, ITP Show,  link

 

NYC Media Lab, September 20, 2018
The New School, New York, NYC Media Lab,  link

Plugout Festival 2017, September 1, 2017
Invited Artist Talk “Future visuals: Mobile AR Visuals”,  link

 

SMILE Samsung VR lab, November 23, 2017
Conference showcase  “Augmented Reality Visuals”,  press

 

Oticon Audio Explorers, June, 2016
Design pitch winner for hearing aid company,  link

 

Awards and scholarships

 

Fulbright Denmark
American-Scandinavian Foundation
Interactive Telecommunications Program NYU

 

Nordisk Film
Danmark-Amerika Fondet
Bikubenfonden Academic Guest House
Laurits Andersen Fonden
Augustinus Fonden
Glashof Legatet
Knud Højgaards Fond
Marie & M.B. Richters Fond

 

Aage og Johanne Louis-Hansen Fonden
Konpa Legat
Direktør Ib Henriksens Fond
VP Legat
Oticon Fonden
Fonden Julius Skrikes Stiftelse
Henry og Mary Skovs Fond
Frederiksborggenser legatet
Fonden af 3. november 1973

Published research

 

HCI International 2017 conference
Published Paper “Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social Sustainability” in DUXU 2017: Design, User Experience, and Usability: Designing Pleasurable Experiences 
Available at: https://link.springer.com/chapter/10.1007/978-3-319-58637-3_1

 

SIDeR conference 2012
Published Paper “Introducing Magical Experiences in UX” in Student Interaction Design Research conference proceedings 2012.
Available at: http://www.cse.chalmers.se/research/group/idc/ituniv/sider12/?presentation=introducing-magical-experiences-in-ux