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Louise Lessél is a new media artist & creative technologist from Denmark, working with interactive expressions of light and sound, often generating works that respond to movements of the audience through tracking technologies. Previously exhibited works include the internationally renowned installation ‘The Wave’ and ‘Restart:Refrain’, made during her time at the artist collective Vertigo (vertigo.dk), in Denmark.

 

She is currently a student at the Interactive Telecommunications Program (ITP) at New York University, Tisch School of the Arts.

 

Programming

C#, Processing, Javascript, Arduino, Python, GLSL, CG, C++, MATLAB, p5.js, SonicPi, Open Frameworks

 

Software

Unreal Engine, Unity, Touchdesigner, Madmapper, VDMX, After Effects, Premiere Pro, Photoshop, TSPS

 

CV.

Education

 

2018 – 2020 :: MPS. Interactive Telecommunications Program, NYU, USA
Graduate degree in digital media art and interactive technologies.

Data collection and visualization, AI & Machine Learning, Camera & Sensor technologies, VR, AR, Open source software, Exhibition design, Special effects for film, Projection mapping and Live performance technologies.

 

2015 – 2018 :: BSc. Medialogy, Aalborg University, Denmark
Undergraduate degree in researching, programming and prototyping interactive installations.

Interaction design and programming, Augmented reality, Sensor technologies, Sound design, Signal processing, Computer graphics, Rendering, Game theory, Animation, 3D modeling, Virtual reality, Interactive storytelling, AV production. Bachelor project: The Black Queen.  Creating a system for autonomous agents and projection mapping in Unity, within the context of interactive live theatre.

 

2009 – 2012 :: BSc. Digital Media & Design, IT University of Copenhagen, Denmark
Undergraduate degree in interaction design, user research, digital media strategy and communication.

Interaction design, Co-design, Research, Innovation and entrepreneurship, E-business, Prototyping, Project management, Concept development, Crossmedia, Storytelling, Communication strategy and Social media. Bachelor project: Ebooks and eye tracking. Transforming ebooks into interactive reading experiences, using eye tracking and attention theory to let natural reading patterns propel the narrative.

 

Exhibitions and recoqnition

 

NYC Media Lab, September 26,  2019
NYU Tandon School of Engineering, New York, NYC Media Lab,  link

 

Figment Festival NYC, June 1 – 2, 2019
Roosevelt Island, New York, Figment Festival,  link

 

NYCxDesign Exhibition, May 10 – 22, 2019
Times Square, New York, American Design Club,  link

 

ITP Spring Show 2019, May 21 – 22, 2019
NYU Tisch, New York, ITP Show,  link

 

ITP Winter Show 2018, December 17 – 18, 2018
NYU Tisch, New York, ITP Show,  link

 

NYC Media Lab, September 20, 2018
The New School, New York, NYC Media Lab,  link

 

Plugout Festival 2017, September 1, 2017
Invited Artist Talk “Future visuals: Mobile AR Visuals”,  link

 

SMILE Samsung VR lab, November 23, 2017
Conference showcase  “Augmented Reality Visuals”,  press

 

Oticon Audio Explorers, 2016,
Design pitch winner for hearing aid company,  link

 

Awards and scholarships

 

Fulbright Denmark
American-Scandinavian Foundation
Interactive Telecommunications Program NYU

 

Nordisk Film
Danmark-Amerika Fondet
Bikubenfonden Academic Guest House
Laurits Andersen Fonden
Augustinus Fonden
Glashof Legatet
Knud Højgaards Fond
Marie & M.B. Richters Fond

 

Aage og Johanne Louis-Hansen Fonden
Konpa Legat
Direktør Ib Henriksens Fond
VP Legat
Oticon Fonden
Fonden Julius Skrikes Stiftelse
Henry og Mary Skovs Fond
Frederiksborggenser legatet
Fonden af 3. november 1973

Published research

 

HCI International 2017 conference
Published Paper “Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social Sustainability” in DUXU 2017: Design, User Experience, and Usability: Designing Pleasurable Experiences 
Available at: https://link.springer.com/chapter/10.1007/978-3-319-58637-3_1

 

SIDeR conference 2012
Published Paper “Introducing Magical Experiences in UX” in Student Interaction Design Research conference proceedings 2012.
Available at: http://www.cse.chalmers.se/research/group/idc/ituniv/sider12/?presentation=introducing-magical-experiences-in-ux