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Louise Lessél is a Danish New Media artist and Creative Technologist based in New York. She creates digital projections and interactive light installations based on scientific facts and data input, often exploring the limits of the human perceptual system and raising ecological awareness. All of her projects are interactive and she uses various sensors and tracking technologies to engage the human component of the systems she builds.

She holds two degrees in Computer Science.

Previously exhibited works include the internationally renowned installation ‘The Wave’, made during her time at the artist collective Vertigo (vertigo.dk), in Denmark.

She is currently a student at the Interactive Telecommunications Program (ITP) at New York University, Tisch School of the Arts.


Read bio by Washington Square News.




C#, Processing, Javascript, Arduino, Python, GLSL, CG, C++, MATLAB, p5.js, SonicPi, Open Frameworks



Unity, Touchdesigner, Madmapper, VDMX, Unreal Engine, Max MSP, Ableton, After Effects, Premiere Pro, Photoshop





2018 – 2020 :: MPS. Interactive Telecommunications Program, NYU, USA
Graduate degree in digital media art and interactive technologies.

Data collection and visualization, AI & Machine Learning, Camera & Sensor technologies, VR, AR, Open source software, Exhibition design, Special effects for film, Projection mapping and Live performance technologies.


2015 – 2018 :: BSc. Medialogy, Aalborg University, Denmark
Undergraduate degree in researching, programming and prototyping interactive installations.

Interaction design and programming, Augmented reality, Sensor technologies, Sound design, Signal processing, Computer graphics, Rendering, Game theory, Animation, 3D modeling, Virtual reality, Interactive storytelling, AV production. Bachelor project: The Black Queen.  Creating a system for autonomous agents and projection mapping in Unity, within the context of interactive live theatre.


2009 – 2012 :: BSc. Digital Media & Design, IT University of Copenhagen, Denmark
Undergraduate degree in interaction design, user research, digital media strategy and communication.

Interaction design, Co-design, Research, Innovation and entrepreneurship, E-business, Prototyping, Project management, Concept development, Crossmedia, Storytelling, Communication strategy and Social media. Bachelor project: Ebooks and eye tracking. Transforming ebooks into interactive reading experiences, using eye tracking and attention theory to let natural reading patterns propel the narrative.


Exhibitions and recoqnition


NYC Media Lab, September 26,  2019
NYU Tandon School of Engineering, New York, NYC Media Lab,  link


Figment Festival NYC, June 1 – 2, 2019
Roosevelt Island, New York, Figment Festival,  link


NYCxDesign Exhibition, May 10 – 22, 2019
Times Square, New York, American Design Club,  link


ITP Spring Show 2019, May 21 – 22, 2019
NYU Tisch, New York, ITP Show,  link


ITP Winter Show 2018, December 17 – 18, 2018
NYU Tisch, New York, ITP Show,  link


NYC Media Lab, September 20, 2018
The New School, New York, NYC Media Lab,  link


Plugout Festival 2017, September 1, 2017
Invited Artist Talk “Future visuals: Mobile AR Visuals”,  link


SMILE Samsung VR lab, November 23, 2017
Conference showcase  “Augmented Reality Visuals”,  press


Oticon Audio Explorers, 2016,
Design pitch winner for hearing aid company,  link


Awards and scholarships


Fulbright Denmark
American-Scandinavian Foundation
Interactive Telecommunications Program NYU


Nordisk Film
Danmark-Amerika Fondet
Bikubenfonden Academic Guest House
Laurits Andersen Fonden
Augustinus Fonden
Glashof Legatet
Knud Højgaards Fond
Marie & M.B. Richters Fond


Aage og Johanne Louis-Hansen Fonden
Konpa Legat
Direktør Ib Henriksens Fond
VP Legat
Oticon Fonden
Fonden Julius Skrikes Stiftelse
Henry og Mary Skovs Fond
Frederiksborggenser legatet
Fonden af 3. november 1973

Published research


HCI International 2017 conference
Published Paper “Mix and Match: Designing an Installation for Music Festivals Aiming to Increase Social Sustainability” in DUXU 2017: Design, User Experience, and Usability: Designing Pleasurable Experiences 
Available at: https://link.springer.com/chapter/10.1007/978-3-319-58637-3_1


SIDeR conference 2012
Published Paper “Introducing Magical Experiences in UX” in Student Interaction Design Research conference proceedings 2012.
Available at: http://www.cse.chalmers.se/research/group/idc/ituniv/sider12/?presentation=introducing-magical-experiences-in-ux